Grüshnag and Sarkon are 2 very special characters to me. They take me back to when times were simpler and slower.
No working 6 day weeks to just make it only to have a busted pipe in the ceiling dash the hopes we have of getting ahead this time around... Oh well. It is what it is and shit happens. You get over it.
No, these characters were from a great time. The sheer nerdiness of hanging out in a dorm hall study room playing our own version of D and D and talking about science and politics and religion like we knew something about it all. Ahh, good times.
A bit of context is in order here. Our friend group was composed of 6 guys, including us 2. While differing in nearly every conceivable way, religion a big one but politics and scientific interests as well, we all were big into fantasy and talking lore. Lord of the Rings was the world we all flocked around. The quintessential sword and magic universe. We all somehow put aside our differences to gather around, talk nerd and not take anything too seriously.
I crafted Sarkon to be an older, by human standards, but young by elf standards. This let him be wise and old to the group but still no more mature than a teenager by elven culture. I also wanted Sarkon to have some of my traits like a strong desire to learn and be a bit a of an outsider even as a part of a group. This makes Sarkon a fun character to walk through interacting with the world around him. Sarkon is both effortless to write about and the most difficult. He must be a balance of independence and agency as himself and an abstract projection of myself. A tricky balance at times.
Grushnag is another brilliant addition from Jacob. He is about the opposite of his personality as it gets. A white ork(The Hobbit, anyone?) that is brutal in battle, a tad crude, uncivilized for populated places, intelligent enough (for an ork) and ambitious for power. Grushnag has some very fun elements to him. He can be a blunt instrument for making stuff happen and yet can layer some very nuanced points, like him telling unsophisticated lies to escape unfavorable situations. It adds challenge to write but in a way of balancing out our own bias towards making a more reactive character than one that directly works towards his own goals.
The loyalty of these two is sort of a reference to real life and referencing our tabletop narrative. They both ended up teaming up to do their own side mission about halfway or so through the run and we wanted to keep that past story to bring the two together. We sprinkle those Easter eggs around to add in more details and bring the characters to life.
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